Version 2




Additions/Changes
- switched credits exit button to be on the right
- ingame instructions
- intro is slightly smoother
- moved and downscaled the fps counter
- slightly random pitch on sfx
- youtube and discord buttons (including one for lqs discord)
- ingame settings
- new island on map
- improved liquid particles
- climbing particles
- vignette now is in the main menu
- spikes are no longer layered above ground
- ui is now smaller to be more digestable
- buttons in main menu are different
- replaced high quality setting with retro setting (cause it didnt really do anything and i was bored)
- main menu button sounds
- liquid sound
- different hitbox textures (you will almost never see it but its here anyway lol)
- improved lava animation
- achievements
- level editor and wip objects (also something you dont see but whatever)
- made hitboxes more invisible (they were very slightly visible but hard to notice)
Bug Fixes
- attempted to fix a bug where climbing into a ceiling would get you stuck
- increased orange sensitivity (meaning orange should be more responsive on hitting you)
- fixed a bug where you could climb forever even after no longer touching a wall if you stopped holding a movement key
- fixed a bug where the health icons wouldnt squash and stretch when playing animations
- fixed a bug where objects would spawn at 0,0 instead of their designated spot
Files
Get Crystallo's CaL Engine
Crystallo's CaL Engine
Game/Engine
Status | Prototype |
Author | CrystalloSaurus |
Genre | Platformer |
Tags | 2D, Cats, cats-are-liquid, Fangame, Indie, No AI, Singleplayer |
More posts
- Version 39 hours ago
Leave a comment
Log in with itch.io to leave a comment.